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Vivacite Jeux HQ
2048 banner: the game's pattern in blue and purple neon on a deep night background.
Tile merging

2048

Slide the tiles: two matching tiles merge into one double tile. Reach the 2048 tile, then go beyond it.

Mode
Best tile0
Best

Daily challenge

One challenge a day, the same for everyone

The day's grid is drawn from the date: the same sequence of tiles for everyone. Reach the 256 tile on the day's grid to complete the challenge.

  • The same grid for everyone, until midnight in your device's time zone.
  • Reaching the 256 tile completes the challenge; you can keep going afterward.
  • The shared result is “tile 256,” never your grid.
  • Completing a challenge, any of the four, extends your streak by one day.

The Free play / Daily challenge toggle sits at the very top of the board. The challenge never touches your free-play best scores, and free play stays unlimited.

Quick start

Five steps to your first game

  1. Slide in a direction. All the tiles move as one block; use the arrow keys, WASD or ZQSD, or the pad below the grid.
  2. Merge the pairs. Two tiles of the same value that meet merge into their double.
  3. A tile appears. After every move that shifts something, a new tile (2, sometimes 4) pops up.
  4. Keep room open. Park the big tiles in a corner; a full grid with no possible merge ends the game.
  5. Reach 2048. Add up 2, 4, 8, 16… all the way to 2048. Nothing stops you from aiming higher afterward.
The rule in one image

What you need to understand

2 2 4 2 + 2 merge into 4
Controls

One input for every way to play

Mouse and trackpad

The directional pad below the grid moves the tiles. “New game” starts another one.

Touch screen

Swipe the grid in a direction to move the tiles; the pad stays available.

Keyboard

The arrow keys, or W A S D, or Z Q S D. The grid is marked as an application: put the focus on it first with Tab if needed.

Tips

Five things you only learn by playing

  • Pick a corner and keep your biggest tile there; move it only as a last resort.
  • Favor two directions (for example down and left) to keep the big tiles lined up.
  • Don't fill the grid at random: one stray tile in the wrong spot blocks merges.
  • A new tile only appears if your move shifted something; a move that changes nothing doesn't “skip” your turn.
  • Reaching 2048 doesn't stop the game: you can aim for 4096 as long as moves remain.
Frequently Asked Questions

2048, in detail

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